Thursday, September 8, 2011
DC Relaunch: Week Two (wave 1)
Batgirl #1: I was a little underwhelmed by this title. Simone is one of DC's stronger writers and I've been enjoying her work for years but something was missing here. However, there was enough to keep my interest piqued and I thought the generic-but-fitting art was good enough to entice me to add it to my pulls. I just hope Simone can add whatever I felt the missing element was with this issue over the course of the first arc.
Also, am I the only one curious as to how they're going to make two ginger locked, bat-themed, female heroines running around the same town not an absurd idea. I mean wouldn't they constantly be mistook for the other? Does it matter? Am I just being a nerd?
Batwing #: The first comic I made the decision to drop this week was this title. It's not a bad comic by any stretch, but the art is too stiff (though that isn't to say it's not pretty) for my taste. Also, the Judd Winnick writing this book is the Winnick of Green Arrow rather than something like Generation Lost which I loved. There just isn't enough to keep me coming back and even after one issue I can tell this will probably read better in trade format.
Again, a minor complaint... shouldn't this have launched post-Batman Inc relaunch to explain why Batman is setting up a global network of Batmen? Y'know, for all those new readers that this whole relaunch is geared toward? Just a thought...
Detective Comics #1: I wasn't crazy about Daniel's run on Batman. I enjoyed his art but the book came across as a very juvenile take on the character. It was a book that reminded me of something I would have adored as a 13 year old, with all the Catgirls, Riddler-daughters and senseless stories serving as secondary to dull action sequences. As an adult I need a little something mor... OH MAN JOKER JUST HAD HIS FACE SKINNED AND HUNG ON A WALL! I'm in!
Also, Daniel has changed up his art style again. It's much less cross-hatched and Image-esque and far more cartoony. I dig it. A lot.
Swamp Thing #1: By far the most gorgeous book to come out of this relaunch so far. Even more than Jim Lee's beautiful Justice League work. Paquette has drawn an issue where costumed superheroes appear in close proximity to scenes of character building and graphic horror without anything seeming out of place. Snyder's work here is equally impressive, not in any hurry to blow our minds with insane action sequences. This is a creative team that has a story to tell and characters to build and I can't think of any one out there I'd rather have handling a Swamp Thing book. Great first issue.
Animal Man #1: I just don't care for the art in this book. It's ugly and there are seriously messed up proportions taking place here that I can't overlook. I'd have a hard time saying it's just my taste in art because I think my tastes are somewhat varied. Maybe that's the problem though.
Whatever the case may be the art is going to keep me from coming back. Despite my love for the character of Buddy Baker (developed over the course of 52) I'm not that interested in this story and the writing here wasn't enough to make me overlook the art. I'd be interested to hear what others thought of the book as a whole and especially the pencil work.
Action Comics #1: This is what it's all about for me. This book captured what I was hoping for from the relaunch. A fresh, new take on an existing character that captures key elements of them while creating something new, exciting and intriguing. I don't think of myself as a Morrison apologist (indeed, I've been as perplexed by some of his work as anyone else) but with this book he showed me yet again why he's my favorite writer working in comics today. This is much less big-idea Morrison and more straight ahead but it's still complex and interesting and action packed.
There's one sequence in particular involving an elevated train that really shows off just why Superman is the perfect character for massive action sequences. Thank God for Rags Morales too. This is his best work since Identity Crisis and I think even a step above that. His characters are always expressive but his storytelling seems to only be improving. And check out the panel progression on the elevated train sequence. It's like a giant summer blockbuster scene. Loved this book.
Stormwatch #1: I got very excited for this book in the last few days. I love Paul Cornell, and the characters he's working with here are some of the only Wildstorm characters I have any familiarity with. This issue didn't disappoint but it's not in any part due to the art. It looks rushed, and at times downright ugly. There are a few panels that looked fine and even a couple that looked great but for the most part it barely got the job done.
Thankfully Cornell is writing a ramped-up sci-fi story that reminds me very much of the early Authority stuff I've read. Only it's set in the DCU and Martian Manhunter is a key player. I'm onboard for sure, and I'd even go so far as to say this was probably the best-written of the relaunch books behind Action Comics. But seriously, the visuals need some serious work.
Thursday, June 2, 2011
So That Just Happened... (DC Universe badaboom)
Any one of those stories would give us more than enough to pontificate, debate, or rant about for days on end. All three at once? As stated before, it's massive.
I'm not a comics historian nor am I prone to go off on tangents about news items, either in favor of the story or against. So you'll allow me this one indulgence.
I'll start with what is the only officially confirmed creative team announcement. Geoff Johns taking the writing chores on a Justice League book is big news. He's never had the reins of what should be DC's flagship book beyond a brief stint with co-writer Alan Heinberg back during the Identity Crisis days. It's strange to think that the man who has basically been guiding the DC ship for the last five years hasn't written what should be the company's template for it's entire line. Think of what Bendis' Avengers books are to Marvel. That's what the JLA should be to DC. If any one writer can set the tone for the entire line with one title it's Johns.
Factor in Jim Lee, arguably the best known comic artist of all time (if any one artist stands above him in terms of name recognition I can only think of Jack Kirby) coming onboard. It's the comics equivalent of an all star team. The biggest writer DC has with the biggest name in the industry on art duties creating stories staring DC's most iconic characters that should serve as a guiding light for the rest of the line. It's hard for me not to get all fanboyish at the mere mention of this.
Now, I realize that Jim Lee isn't everyone's favorite artist. Heck I even understand that there are some people who don't like him at all. The same applies to Geoff Johns. But there's simply no arguing that this is a book that will get people talking. Whether for good or ill we'll have to wait till August to see...
Which brings me to the day and date digital release news. This, for me, is the game-changer. For the last couple years we've been watching as DC and Marvel dipped their toes in the digital waters. It had essentially become a staring contest between the two companies over which would finally go all the way and release their line in digital form simultaneously with the printed version. The reason being that the company that does it first is taking the most risks. They're risking the ire of the retailers who fear they'll lose customers. They're risking the entire thing flopping and making them look like they jumped the gun. They're also the first ones to have to decide on the cost of digital comics that are released the same day as printed copies.
Eventually digital comics will have to undercut the printed version. But will DC do it out of the gate? And if so, will it take customers away from the brick and mortar retail outlets? I see it as an inevitability that one day comics retailing will either have to change drastically or be eliminated completely. It's not going to be one publisher's fault, simply the reality of an increasingly computerized world. But if DC is the first in the game, despite not being deserving of it, they'll also be known as the company who destroyed printed comics. I'm probably getting a little bit ahead of myself on that prediction but I really believe it's a reality.
At any rate, announcing that every title across the line will be available on your iPad, your iPhone, your favorite comics app the same day it becomes available at your local comics shop? It's the comics equivalent of iTunes being birthed. Or more appropriately it would be the equivalent of one of the biggest record label releasing albums on iTunes the same day they hit Best Buy shelves.
And then there's the relaunch itself.
Here's the thing, I've always been against the rampant re-numbering of titles that goes on at the big two. There have been a couple times where it seemed to make sense. New Avengers relaunched with a new number 1 post-Avengers Disassembled, and I was fine with it. The same thing with Justice League spinning out of Infinite Crisis. Then there have been times when comics were sent back to a new number one for no apparent reason. The most recent example I can think of would be a title like Flash which also had relaunched post-Infinite Crisis... then switched to a new number one within a few years.
Some times it works. Some times it makes sense. Others, it's just to draw attention and serves no purpose beyond that.If you're going to do a re-numbering I can think of no better way than to do it with nearly EVERY BOOK IN YOUR LINE after a summer blockbuster event with new creative teams, directions, costume designs, and even characters. If it works, it will be the text book example of how to do a relaunch.
The most important thing to bear in mind about all of this is that every single move DC is making is being made to bring on new readers. Sure, they want to keep the current readership but day-and-date digitally releasing comics? That's to make those titles accessible to people who don't usually visit comic book stores. Geoff Johns writing a comic might not be too big of a deal outside of the industry but Jim Lee drawing it? If anyone is capable of bringing back readers that were lost in the mass-exodus of fans post-90's it's the man who sold 3 million copies of X-Men. And like it or not, yes, new number 1's sell.
If the same day releasing of those number 1's has the affect I believe it will we could see a boom through out the industry that could help sales figures to not just stabilize but actually go up. Like it or not, the biggest story out of all of this will end up being the digital one.
I intend on writing more on this topic over the course of the week. Particularly I want to point out the ridiculousness of the whining I'm seeing on message boards and Facebook news posts. For now, this is what I've got to say on the subject. It's a good time to be a comic reader. There's a heightened quality to a lot of the work through out the entire industry, not just the big two or in super hero titles. And we're on the ground floor of the so-called digital revolution. I'm genuinely excited by everything that DC has announced over the last two days and can't wait to start seeing who the creative teams are on the 52 titles they're launching.
Monday, April 11, 2011
The Year of Zelda, Part 3: A Link to Zelda's Future
Friday, April 1, 2011
The Year of Zelda, Part 2: Link's Excruciating Escapade
And so with our mission in check, we venture out into… Hyrule? Don’t get me wrong, this game definitely bears its resemblance to the original, but the world and gameplay is a whole new world. Instead of our overhead action/adventure style, we have a very RPG-ish setup, with a small Link wandering around the overworld, occasionally colliding with enemies that pull us into Action sequences, where we put our sword fighting to the test.
I don’t want to overwhelm you with a lot of technical details, but if you’ve ever played a Zelda game, you would know exactly what I mean when I say this game separates itself from all others in its gameplay. The side scrolling, hoping, and stabbing Link makes for a very different experience for us. I’m more than willing to suspend any preconceived notions I might have, but if there is one issue I have, it is that this style makes the game extremely difficult. I consider myself to be an advanced game player, since I've spent most of my life being a gamer. And yet, as I made my way to the Second Palace, through Death Mountain, I realized that this game could bring Any experienced gamer to their knees. There came a point when I began to wonder if it was worth it!
I realize I'm making it sound as though I did not enjoy this game, but it's quite the opposite. Growing up, I made time to defeat each mainstream Zelda game that was released, EXCEPT for this one. This was the one game that I never managed to beat as a child growing up! And so, there is quite a bit to say about it, since this is a bit of a monument for me. I played this game as a kid, but never achieved victory: until now. And so, to make sure I don't go on and on too long, I'll break this review into a few short pros and cons for you.
Pros:
The Leveling Up. While any gamer has become quite familiar with the gain experience to level up model, it's a bit different to find it in a Zelda game. Personally, I found it to be a nice way to progress your magic, defense, and attack. Without the level-up system, this game would be IMPOSSIBLE to beat. It'd be interesting to see this model make a comeback in a new game perhaps...
The Magic. We get plenty of magic use in later games, like Ocarina of Time, but this was its first appearance. In the first game, magic wasn't present, but we had lots of useful items. In this game, none of the items that we gain are actually used in battle, etc. Instead, it's the use of our spells that make the gameplay more diverse. I'd like to see more of this in future Zelda's perhaps.
New Monsters. Actually, this is the first appearance of many monsters we've seen throughout the newer games, such as the Armored Stalfos (as opposed to the really easy ones from the original), and even more notorious, the Lizalfos, which have found their way in some of the best games in the series. And not least, Shadow (Dark) Link! That definitely deserves kudos.
Cons:
HARD AS CRAP. The fact is, many of the Zelda fans in the world are young players, and many of them would probably give up half way through this. I felt the temptation myself a couple of times, after dying more than 6 times against a certain boss. While it does need to be a challenge, it doesn't need to be this difficult...
Doesn't Always Feel Like Zelda. This may be more of a con to us now, over 20 years later, after the Zelda m-o has been better established, but the fact is it just doesn't feel the same. There's Link, Zelda, and some of the usual monsters, but even the music feels different. Actually, it feels much more like a Castlevania game sometimes, with the enemies flying around, and the jump-slash you have to incorporate throughout the game.
Lives System. While I'm okay with some variation, like the level-ups and even the side view at times, the 3 life system is just flat out annoying. There are a few Link Dolls to be found, which give an extra life, but once you find them, they're gone! You can only get them once? That's just ridiculous. Bugs me.
So you can see, it's up and down, but it's still a great game. Although many fans had their issues, this is still one of the highest rated NES games ever made. And so, here are the awards from my experience with The Adventure of Link!
Most Useful Spell - Jump


Most Annoying Monster - Red Daira
Most Difficult Boss - Thunderbird
This boss is the second-to-last boss in the game. You beat this fool, then you immediately go on to fight the most iconic boss in the game, Shadow Link. While Shadow Link is a challenge (unless you take the easy way out), this "bird" is ridiculously difficult. He can only be harmed after you exhaust half your magic using the spell Thunder, thereby turning him from red to blue and making him vulnerable to sword slashes, which only work against his Face. It took me 7 exhausted lives until I finally beat this moron. I'm just glad it's over.
Most Iconic Moment - Final Battle with Shadow Link
Thursday, March 24, 2011
The Year of Zelda: The Adventure Begins
































