And so with our mission in check, we venture out into… Hyrule? Don’t get me wrong, this game definitely bears its resemblance to the original, but the world and gameplay is a whole new world. Instead of our overhead action/adventure style, we have a very RPG-ish setup, with a small Link wandering around the overworld, occasionally colliding with enemies that pull us into Action sequences, where we put our sword fighting to the test.
I don’t want to overwhelm you with a lot of technical details, but if you’ve ever played a Zelda game, you would know exactly what I mean when I say this game separates itself from all others in its gameplay. The side scrolling, hoping, and stabbing Link makes for a very different experience for us. I’m more than willing to suspend any preconceived notions I might have, but if there is one issue I have, it is that this style makes the game extremely difficult. I consider myself to be an advanced game player, since I've spent most of my life being a gamer. And yet, as I made my way to the Second Palace, through Death Mountain, I realized that this game could bring Any experienced gamer to their knees. There came a point when I began to wonder if it was worth it!
I realize I'm making it sound as though I did not enjoy this game, but it's quite the opposite. Growing up, I made time to defeat each mainstream Zelda game that was released, EXCEPT for this one. This was the one game that I never managed to beat as a child growing up! And so, there is quite a bit to say about it, since this is a bit of a monument for me. I played this game as a kid, but never achieved victory: until now. And so, to make sure I don't go on and on too long, I'll break this review into a few short pros and cons for you.
Pros:
The Leveling Up. While any gamer has become quite familiar with the gain experience to level up model, it's a bit different to find it in a Zelda game. Personally, I found it to be a nice way to progress your magic, defense, and attack. Without the level-up system, this game would be IMPOSSIBLE to beat. It'd be interesting to see this model make a comeback in a new game perhaps...
The Magic. We get plenty of magic use in later games, like Ocarina of Time, but this was its first appearance. In the first game, magic wasn't present, but we had lots of useful items. In this game, none of the items that we gain are actually used in battle, etc. Instead, it's the use of our spells that make the gameplay more diverse. I'd like to see more of this in future Zelda's perhaps.
New Monsters. Actually, this is the first appearance of many monsters we've seen throughout the newer games, such as the Armored Stalfos (as opposed to the really easy ones from the original), and even more notorious, the Lizalfos, which have found their way in some of the best games in the series. And not least, Shadow (Dark) Link! That definitely deserves kudos.
Cons:
HARD AS CRAP. The fact is, many of the Zelda fans in the world are young players, and many of them would probably give up half way through this. I felt the temptation myself a couple of times, after dying more than 6 times against a certain boss. While it does need to be a challenge, it doesn't need to be this difficult...
Doesn't Always Feel Like Zelda. This may be more of a con to us now, over 20 years later, after the Zelda m-o has been better established, but the fact is it just doesn't feel the same. There's Link, Zelda, and some of the usual monsters, but even the music feels different. Actually, it feels much more like a Castlevania game sometimes, with the enemies flying around, and the jump-slash you have to incorporate throughout the game.
Lives System. While I'm okay with some variation, like the level-ups and even the side view at times, the 3 life system is just flat out annoying. There are a few Link Dolls to be found, which give an extra life, but once you find them, they're gone! You can only get them once? That's just ridiculous. Bugs me.
So you can see, it's up and down, but it's still a great game. Although many fans had their issues, this is still one of the highest rated NES games ever made. And so, here are the awards from my experience with The Adventure of Link!
Most Useful Spell - Jump
Most Annoying Monster - Red Daira
Most Difficult Boss - Thunderbird
This boss is the second-to-last boss in the game. You beat this fool, then you immediately go on to fight the most iconic boss in the game, Shadow Link. While Shadow Link is a challenge (unless you take the easy way out), this "bird" is ridiculously difficult. He can only be harmed after you exhaust half your magic using the spell Thunder, thereby turning him from red to blue and making him vulnerable to sword slashes, which only work against his Face. It took me 7 exhausted lives until I finally beat this moron. I'm just glad it's over.
Most Iconic Moment - Final Battle with Shadow Link
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